Friday, April 03, 2020: 4:30pm - 5:50pm -
Gunnar Liestøl, University of Oslo, Norway
The relationships between museums, artefacts and original sites are complex. How may we use mobile augmented reality (AR) to mend the gaps between both indoors and outdoors exhibitions as well as the opposition between central collections and the more peripheral sites of the original artefacts? In this paper we present two main cases where we have experimented with bringing the a digital copy of the displaced artefact back to its original environment, as well as bringing a digital copy of the original environment into the displaced object in the museum exhibition. Further, we report on a solution to solve the problem with indoor positioning (IPS) and how it can be seamlessly connected to GPS–based outdoor positioning for smooth transitions between inside and outside. Finally these cases were tested with three different hardware platforms tablets, smartphones and smartglasses. The solutions received very positive feedback from users testing on site.
Liestøl, G. and Rasmussen, T. (2010) 'In the Presence of the Past. A field trial evaluation of a situated simulation design reconstructing a viking burial scene' in Szücs, A. and Tait, A. W. (Eds.) Media Inspirations for Learning. Proceedings of EDEN 2010. Budapest: EDEN Secretariat, ℅ Budapest University of Technology an Economics 2010.
Liestøl, G. (2015) 'Situated & Sensory Media between Centre & Periphery in Museum Mediation' in (Eds. Thwaites, H. et al.) Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2015 ISBN 9781479972272, pp. 247-250. DOI: 10.1109/VSMM.2014.7136658