You and Me in VR: A Demonstration of Multiplayer Virtual Reality in Museums

MWX

Thursday, April 02, 2020: 9:00am - 8:00pm -

Chris White, DOTDOT, USA

How can we approach creating immersive multiplayer experiences? How can we tell thoughtful and impactful stories? And how can we integrate these experiences within museums sustainably? This demonstration will allow attendees to experience the culmination of 12 weeks of research into collaborative virtual reality experiences at the New York Hall of Science (NYSCI) in Queens, New York.

In this demonstration you will get to experience a four-player VR experience designed in collaboration with NYSCI to overcome these challenges. Through research, prototyping, testing and collaboration with museum professionals we are mapping a VR ecosystem that allows museums to start thinking about how they can exhibit meaningful experiences for their visitors that are social and collaborative.

The interactive demo will invite people to experience a multiplayer virtual world in VR. The experience will be:
• Location based (requires a physical space you go to, not something you can do in your own home)
• 6 degrees of freedom (you can walk around in virtual reality)
• Multiplayer (you can see the other people in the experience with you)
• Museum friendly content (created for showcasing at NYSCI)
• Interactive (you have the ability to engage and interact with the virtual world)
• Incorporating real world learnings from user testing (with staff and visitors to NYSCI)
• Untethered (wireless, no cables to wrangle)
• Using game design principles and interactive storytelling to create impactful experiences

Bibliography:
Brady, S. (2018). “Building the VR in Barnes VR.”
https://medium.com/barnes-foundation/building-the-vr-in-barnes-vr-d2716534a200

Coates, C. (2019). “Virtual Reality is a big trend in museums, but what are the best examples of museums using VR?”
https://www.museumnext.com/article/how-museums-are-using-virtual-reality/

Gillam, S. (2017). “Spotlight VR/AR: Innovation in transformative storytelling."
https://mw17.mwconf.org/paper/spotlight-vrar-innovation-in-transformative-storytelling/

Kirkwood, S. (2018). “What can museum exhibit design teach us about UX design?”
https://www.invisionapp.com/inside-design/museum-exhibit-design/

Lee, H., Jung, T., tom Dieck, M., Chung, N. (2019). “Experiencing immersive virtual reality in museums.”
https://www.sciencedirect.com/science/article/abs/pii/S0378720618310280

Shu, L. (2015). “Van Gogh vs. Candy Crush: How museums are fighting tech with tech to win your eyes.” http://www.digitaltrends.com/cool-tech/how-museums-are-using-technology/