Thursday, April 02, 2020: 11:00am - 12:30pm -
Maria Harrington, University of Central Florida, USA
This lightning talk will show short video clips demonstrating enhanced engagement and learning using XR applications. Virtual dioramas, virtual arboretums, and virtual field trips with XR may be used to extend learning, both inside and outside of natural history museums to reach a broader audience. Introduced will be a modified participatory design process used in the creation of these applications. By focusing on quality in the production process, critical path, and factual scientific accuracy, authoritative curator narratives, user experience, technical constraints and opportunities, and informal learning impact, it may shed light on ways other museums collaboratively co-design and co-create immersive learning experiences with AR, VR, and XR.
Harrington, M. C. R., Tatzgern, M., Langer T., & Wenzel, J. W. (2019). Augmented reality brings the real world into natural history dioramas with data visualizations and bioacoustics at the Carnegie Museum of Natural History. Curator: The Museum Journal, 62(2), 177–193. First published in Wiley Online Library (April 19, 2019). https://doi.org/10.1111/cura.12308
Harrington, M. C. R. (2011). Empirical evidence of priming, transfer, reinforcement, and learning in the real and virtual trillium trail. IEEE Transactions on Learning Technologies, 4(2), 175–186. https://ieeexplore.ieee.org/document/5539765
Norman, D. A., & Draper, S. W. (Eds.). (1986). User centered system design: New perspectives on human-computer interaction. Hillsdale, New Jersey: Lawrence Erlbaum Associates, Inc.