Please find below the MW20 papers, a selection of which is published with a preface by Dr Nancy Proctor as Selected Papers from MW2020 and is available for purchase.

A Configurable Gamified Web Application for Museum Visitors
- Jakub Swacha, University of Szczecin, Poland, Karolina Muszyńska, University of Szczecin, Poland, Artur Kulpa, University of Szczecin, Poland, Susanne Marx, Stralsund University of Applied Sciences, Germany

Addressing social media choices of top European museums: framework, realities, and trends
- Georgios Papaioannou, Ionian University, Greece, Greece, Eleni Sfyridou, Ionian University, Greece

AI Sees What? The Good, the Bad, and the Ugly of Machine Vision for Museum Collections
- Brendan Ciecko, Cuseum, USA

Art museum collections online: Extending their reach
- Joan Beaudoin, Wayne State University, USA

Art of Escape, Magic, and immersive storytelling: The Museum as a Limitless Escape Game
- Magus Cagliostro,, Israel

As We May Learn: The Coming Fusion of Maker Technologies, Spatial Computing, and IoT
- Bill Meyer, Inquireables, USA

Assessing attitudes of blind adults about museums
- Cheryl Fogle-Hatch, independent professional, USA, Don Winiecki, Boise State University, USA

“Bring Your Own Device” (BYOD) programming facilitates accessibility for people who are blind or have low vision
- Cheryl Fogle-Hatch, independent professional, USA

Bundle of joy: Optimizing the purchase experience for add-ons and upsells
- Amelia Northrup-Simpson, Tessitura Network, USA, Amanda Abernathy, John G. Shedd Aquarium, USA, Amie Wong, California Academy of Sciences, USA

Capacity Planning for Meaning
- Aaron Cope, SFO Museum, USA

Capturing Large-Scale Artifacts via Reflectance Transformation Imaging with a Drone
- Montana Fowler, University of California, Santa Cruz, USA, James Davis, UC Santa Cruz, USA, Angus G. Forbes, University of California, Santa Cruz, USA

Citizen History - so close or too far? Current results from Citizen History and the Problems of Creating Participatory Projects
- Eric Schmalz, United States Holocaust Memorial Museum, USA, Michael Haley Goldman, United States Holocaust Memorial Museum, USA

Designing CLIO, An Open-Source Toolkit for Museum Pop-Up Digital Interactives
- Dillon Connelly, University of Washington Museology Master's Program, USA, Joshua Frechette, Central Seattle College, USA

Developing Mobile Augmented Reality with Unity and Vuforia
- Fred Leighton, University of Wisconsin-Whitewater, USA

Digital journey mapping at The National Gallery: Understanding the role of digital touchpoints in a real world or online only visitor journey.
- Katie Moffat, The Audience Agency, UK, Casey Scott-Songin, The National Gallery, London, UK

Digital Transformation: It's a Process and You Can Start Now
- Jack Ludden, , USA, John Russick, Chicago History Museum, USA

Fostering deep engagement and enhanced learning through wonder, creativity, and play
- David London, The Peale, USA

“Houston, We’ve HAD a Problem.” Successful Failures: Lessons from the Adler’s “Year of the Moon” Programming and the Importance of Community Partners and Digital Interactions
- Jessica BrodeFrank, University of London, USA/UK

How to Build, When to Buy: Scalable Tactics for Digital Projects and Services
- Chad Curtis, Saint Louis Art Museum, USA

Humans in the Machine – Bringing Intimacy of Voice Back to Digital Interactions.
- Sam Haren, Sandpit, Australia, Dan Koerner, Sandpit, Australia

IIIF at Scale
- Tristan Roddis, Cogapp, UK, Rob Lancefield, Yale Center for British Art, USA, Jeffrey Campbell, Yale University, USA, Stefano Cossu, J. Paul Getty Trust, USA, Neil Hawkins, Cogapp, UK

Implementing a Digital Strategy for Musea Brugge: from goals to principles
- Katrien Steelandt, Musea Brugge, Belgium

Losing our Heads: Leveraging Headless Content Management Systems to Bridge Dynamic Web Interfaces and Backend Content
- Radha Nagaraja, National September 11 Memorial and Museum, USA

Museums, artefacts and original Cultural Heritage sites. Using Augmented Reality to bridge the gaps between indoors/outdoors and center/periphery in Cultural Heritage Communication
- Gunnar Liestøl, University of Oslo, Norway

Performing Heritage and Creating Community Through Digital Games, Narrative Agency and Critical Play
- Lissa Holloway-Attaway, University of Skövde, Sweden, Björn Berg Marklund, University of Skövde, Sweden

Physical Visualizations: Turning Data into Space
- Michael Haley Goldman, United States Holocaust Memorial Museum, USA, Sara Pitcairn, American University, USHMM, USA

Redesigning with Structured Content
- Annelisa Stephan, J. Paul Getty Trust, USA, Amelia Wong, J. Paul Getty Trust, USA, David Newbury, Getty, USA

Reimagining the Museum Lobby
- Diana Pan, The Museum of Modern Art, USA, Shannon Darrough, The Museum of Modern Art, USA, Rik Vanmechelen, The Museum of Modern Art, USA

Tangible Augmented Reality for Archival Research: Using Augmented Reality to Research Cultural Heritage Items
- Daniella Kalinda, Ryerson University, Canada, Lucas Hrynyshyn, Ryerson University, Canada, Gabby Resch, Ryerson University; University of Toronto, Canada, Anitha Nathan, Ryerson, Canada, Ravit David, Scholars Portal, Univ. of Toronto, Ontario, Canada, Ali Mazalek, Ryerson University, Canada

Teaching the Digital Museum: A Collaborative Museum-University Partnership to Develop Curriculum for Digital Interaction
- Gabby Resch, Ryerson University; University of Toronto, Canada, Sabrina Greupner, Ontario Science Centre, Canada

The Other Interface. Using linked (open) data to provide a different kind of access
- Pepijn Lemmens, DEN Knowledge institute culture & digitization, The Netherlands

The Power of Speech: Connecting Audiences in Dialogue with Voice User Interfaces
- Scott Gillam, Canadian Museum for Human Rights, Canada, Benjamin Bergman, Canadian Museum for Human Rights, Canada

The value of a 3D asset and the Future of Museums of Costume
- Roz McNulty, Fashion Innovation Centre, Canada