The National Palace Museum (NPM) in Taipei has long implemented policies that place emphasis on instilling digital technology into humanities and art education in K-12 schools. In 2019, the NPM re-examined its previous museum-school collaborations based on cloud platforms and workshops and expanded the scope of technology applied to its educational outreach programs by introducing a new project centered on combining the characteristics of art museums and STEAM (Science, Technology, Engineering, Art and Math) education. In addition to its emphasis on art education, the program increases the variety of technologies used in the museum’s STEAM lessons to include 3D modeling, Scratch, Micro:bit, 360VR, Apps, drones, Minecraft, etc.
3D printer, laser cutting machine, our STEAM lesson plans, etc., were also loaded on a mobile STEAM educational tour bus to reach deep into Taiwan’s rural areas and bring the museum’s STEAM programs to K-12 schools in remote regions. The project aims to tackle insufficient funding for developing STEAM education in rural K-12 schools, as well as bring the educational resources of the NPM into education priority areas. In 2019, the NPM also collaborated with other local museums in developing digital game-based learning materials, e-books and other educational resources for the 2020 school year. We also encourage teachers to base their STEAM lesson plans on the NPM’s collection and share them on the NPM’s website in accordance with the terms of the Creative Commons.
To further achieve our educational goals and encourage ongoing engagement with the museum, we have also organized teacher workshops, museum STEAM competitions, in-class STEAM activities, and increased the number of online open lesson plans. In the future, we will continue to develop STEAM courses with an emphasis on art education and innovative lesson plans that are directly linked to the NPM’s database and educational resources.